188 cards|113 creatures|avg mv 3.13
What each color can do at instant speed, by mana open

Through the Omenpaths MTG Combat Tricks & Instants

Through the Omenpaths has 23 instant-speed plays: 11 combat tricks, 6 of them at common, 8 instant-speed removal spells, 5 flash creatures and 3 counterspells. By color, white has 3 tricks, blue 3, black 1, red 1 and green 3. The biggest pump at common is +4/+4 from Grow Extra Arms for two mana. Below, every one of them by color and by the mana it needs, the way a cheat sheet lists them.

All colors
1 mana4
Thwip!++2/+2
Secret Identity+
Hide on the Ceiling·
Shock×2 damage
2 mana10
Spectacular Tactics×destroy
Sudden Strike×destroy
Flash Thompson, Spider-Fan⚑2/2
Spectacular Spider-Man⚑3/2
Unstable Experiment+
Whoosh!×bounce
Spider-Sense⊘
Scorpion's Sting×−3 toughness
Grow Extra Arms++4/+4
Strength of Will+
3 mana6
Doc Ock's Henchmen⚑2/1
Amazing Acrobatics⊘
The Spot's Portal×tuck
Agent Venom⚑2/3
Swarm, Being of Bees⚑2/2
Wisecrack×damage equal to its power
4 mana1
Terrific Team-Up×bite
5 mana2
Robotics Mastery++2/+2
School Daze⊘
6+ mana0
+trick×removal⚑flash creature⊘counterspell·other instant
ColorTricksAt commonBiggest at 1Biggest at 2Biggest at 3Biggest at 4+Leaves a counterProtectionFirst strike
W3212
U311
B11
R11
G311